Andrew Ens

I make games and tech demos.

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5 April 2023

2D Cartesian collisions

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While building character collisions in 2D polar coordinates for Ship Crew RPG, I developed character collisions in Cartesian coordinates to help me solve some of the problems I ran into for the polar equivalent (i.e. on a round planet).

Gifs

WraparoundWorkingCartesianCollisions.gif WorkingCartesianCollisions.gif OverlapTest.gif CartesianCollisionModel2.gif CartesianCollisionModel1.gif

tags: ship crew rpg - technical