I make games and tech demos.
by
While researching physics for my Ship Crew RPG project, I explored collision mechanics for hard spheres. This was months before I properly implemented 2d character collisions, so I lacked a lot of context for how to implement collisions. The result was pretty buggy and looked more like a simulation of molecular particle interactions. I decided that other things like gravity simulation were more important, so I moved on.
This model is dated 11/30…
But this demo is dated 10/28. I don’t think this demo uses the collision model up above. They’re related though so I’m keeping them in the same post.
tags: ship crew rpg - technical